@Jimmy Ah. Bit different from what I had in mind, which was, for example, let's say the first episode (I don't know if this is what you meant): Hub; Player wanders around the first open "area" to select his episode. After selecting his episode, he will go to another "sub-hub" on the same map which would represent that episode. From this sub-hub, the player then selects the actual map they want by "walking" into it. The player is then booted back to the "sub-hub" after the map is completed. AE: Hub - Episode 1 > Map 01 > Episode 1 > MapAC > Episode 1 > MapBJ > Episode 1 > Map02 > etc. Suffice to say, if there is four episodes, then there is four "sub-hubs" on the hub map; which is just to say "large open areas with interesting structures for each of the map entrances" (lazily done as the "stars" here, imagine them as buildings that you can walk into that then teleports you to the desired map) Edited June 24 by SArais 0 Like this Quote Posted June 24 (edited) · Report post Share this post Link to post
On 6/24/2017 at 2:28 PM, SArais said: @Jimmy Ah. Bit different from what I had in mind, which was, for example, let's say the first episode (I don't know if this is what you meant): Hub; Player wanders around the first open "area" to select his episode. After selecting his episode, he will go to another "sub-hub" on the same map which would represent that episode. From this sub-hub, the player then selects the actual map they want by "walking" into it. The player is then booted back to the "sub-hub" after the map is completed. That's a fair enough way of doing things, but if I end up with 40+ maps, that's going to be a lot of portals. Besides, each episode is going to get a dedicated opener and closer, so they will be arranged in a specific order of play. SArais likes this 1 Like this Quote Posted June 24 · Report post Share this post Link to post
I split the CaptainManiac derail out of this thread. Fonze, Cell, rdwpa and 2 others like this 5 Like this Quote Posted June 24 · Report post Share this post Link to post
Also, Jimmy, have you decided which format is preferred for this one? 0 Like this Quote Posted June 24 · Report post Share this post Link to post
On 6/24/2017 at 2:45 PM, esselfortium said: I split the CaptainManiac derail out of this thread. I think some of his posts should of been left behind; after all it looks like we just jump to the hub shennanigans out of the blue. On 6/24/2017 at 2:45 PM, Jimmy said: That's a fair enough way of doing things, but if I end up with 40+ maps, that's going to be a lot of portals. Besides, each episode is going to get a dedicated opener and closer, so they will be arranged in a specific order of play. Ah, okay. nifty. That's why I had made mention of "some maps have linear progression, others you can go to in any order" for example, completing the first mandatory map out of any episode will then unlock one "mandatory" map and two "optional" maps that the player can pick which they go to next; or prehaps a secret on one map will open a secret on another. I don't know. Spit-balling. 0 Like this Quote Posted June 24 · Report post Share this post Link to post
On 6/24/2017 at 3:00 PM, leodoom85 said: Also, Jimmy, have you decided which format is preferred for this one? As the OP states, any format that GZDoom can run. leodoom85 likes this 1 Like this Quote Posted June 24 · Report post Share this post Link to post
@SArais Having all the maps selectable independently can make them feel a little disconnected though. If they can be tied into a few episodes in a linear format, that gives the player a much better sense of progression than simply ticking off 30 disconnected maps. Edited June 25 by Bauul 0 Like this Quote Posted June 25 (edited) · Report post Share this post Link to post
Oh man another Joy of Mapping wad for me to look forward to playing, and this one is set to be the biggest yet. Good luck to all the participants, maybe this edition will end up with a Cacoward?!?! 0 Like this Quote Posted June 25 · Report post Share this post Link to post
Happy July 1st! Welcome to The Joy of Mapping - Summer School. 🌞 Time to make a megawad together. Discord server - Join NOW to be part of this! HERE ARE YOUR THEMES! Episode 1: Canyon/vine bases, beaches, lagoons, gardens. Most common liquid: water. Episode 2: Autumnal ruined towns, burning/bloodied/decayed cities, wargrounds. Most common liquid: blood. Episode 3: Green, slime-ridden corner of Hell. Mossy dens, overgrown chapels. Most common liquid: slime. Episode 4: Space/voids. Hanging rocks, alien ships. Episode will feature many colorful liquids. Texture packs for G/ZDoom: [Episode 1] [Episode 2] [Episode 3] [Episode 4] Texture packs for Boom: [Episode 1] [Episode 2] [Episode 3] [Episode 4] With the themes revealed: Please either make a post in this thread saying which episode you'd like to map for, OR (preferably) join my Discord and look in the #session-general channel for instructions on how to be a part of the session. Please only choose one. You can always change your mind. If you want to make more than map, that's fine, but we all should be working on just one at a time. If you want to make an episode opener or finale, you'll have to join my Discord as soon as you can to get in quick and secure your place, as only eight slots in the project exist for these special levels, and they might all go straight away, since Discord is an instant chat medium as opposed to a forum. I'll tally up the posts in this thread, and add you all to the teams accordingly. You'll then all get access to unique text/voice channels on my Discord. Ideally the teams should be of similar size so please be considerate when voting! Time to kick back and map. Have fun, everyone! o/ rf` likes this 1 Like this Quote Posted July 1 · Report post Share this post Link to post
I would like Episode 2. I have a few ideas. 0 Like this Quote Posted July 1 · Report post Share this post Link to post
One day down! I have seen some maps already, and they're looking great. Keep up the fab work, everyone! Here's what the project is looking like right now - this is of course by no means final, since this is merely the people who have expressed interest so far, and of course the order is entirely arbitrary (save for the starters and finales which I've noted on this list). E1 (~12 maps) kyle2959 [Starter Map] NuclearPotato Dalvi Dandy CanSteam Fonze TheMightyHeracross TerminusEst13 CardboxNeko Zedonk an_mutt Obake Alfonzo [Finale Map] E2 (~14 maps) UAC-250 [Starter Map] kevansevans DrPyspy IdiotBitz temin_dump Nikku4211 Minimum Payne Big Ol Billy 7Soul Heavyasadeathinthefamily DooM_RO Dusk Breezeep Baratus [Finale Map] E3 (~11 maps) rf` [Starter Map] AD_79 LordShadowZ Vbob ZZYZX Xenoyaut Redead-ITA dankspawn boris Cell Wartorn [Finale Map] E4 (~13 maps) Gebloner [Starter Map] rdwpa Gutawer A2Rob Arctangent BouncyTEM DukeWooze SAraisVanu Pinchy vita Eris Falling Xaser Scotty [Finale Map] Looking to be a pretty big project! I'm excited, how about you guys? :D Breezeep, A2Rob, rf` and 6 others like this 9 Like this Quote Posted July 2 · Report post Share this post Link to post
a Edited July 3 by SArais 0 Like this Quote Posted July 3 (edited) · Report post Share this post Link to post
Good news, if you were struggling to get something in on time, then you now have the weekend to do so. If you haven't already submitted your final map, your new deadline is July 10th @ 12AM EST. I've updated the OP's countdown timer to account for this. Hope to see all those of you who are interested at the finish line! o/ Pinchy, obake, Fonze and 1 other like this 4 Like this Quote Posted July 7 · Report post Share this post Link to post
Looks like the Discord server went offline in an outage. EDIT: it's back. There's just 5 hours to go before the deadline passes - I expect it to be back by then but if not, well, you guys let off the hook and I'll waive the deadline. :P Just get your submissions to me somehow, preferably by posting in this thread. Here's your template for submissions again. Map Name: By: Place desired: Music Track: Music Composer: Build Time: Jump/crouch/freelook allowed: Additional Credits: Edited July 9 by Jimmy Benjogami likes this 1 Like this Quote Posted July 9 (edited) · Report post Share this post Link to post
What an epic turnout this was, I did my best but I have so much to do. If my project was finished you would be looking at 6 hour streams most days. Heavyasadeathinthefamily, Jimmy, Fonze and 2 others like this 5 Like this Quote Posted July 9 · Report post Share this post Link to post
I made my first map ever and i actually feel kinda proud to be a part of a big project like this (even though i think my map pales in comparisons to others) thank you to Jimmy, Pinchy,Rott and everybody else involved in this, great turn out we all did our best Fonze, NuclearPotato, rf` and 1 other like this 4 Like this Quote Posted July 10 · Report post Share this post Link to post
Thanks to all the tutors and students who mapped painstakingly over these 9 days of mapping summer school. The maps have been compiled and we've ended up with a whopping 42 submissions. Whoa! Twice as big as The Joy of Mapping 3. Internal testing has begun. If you were a participant, head on over to the Discord and grab a compilation before we release publicly. Cheers! Here's the map list as it stands at the moment: Episode 1: Last Resort E1M1: Rocky Canyon - EcafR8708 E1M2: Doomguy's Invaded Resort - CanSteam E1M3: Chillin' at the Beach Base - Obake E1M4: Foghorn Shoehorn - an_mutt E1M5: Forested Mountain - Dalvi Dandy E1M6: Villa - NuclearPotato E1M7: Nightmare Machine - CardboxNeko E1M8: Cavern Base - TheMightyHeracross E1M9: Toom of Domb - Fonze E1M10: Magnus - kyle2959 E1MFINAL: Snakebite Ravine - Alfonzo Episode 2: City of Dissidents E2M1: Hell's Effect - UAC-Janitor E2M2: Amber Spectrum - Heavyasadeathinthefamily E2M3: Bloodworks - DrPyspy E2M4: The Bleeding Bookcase - Dusk E2M5: Date with a Demon - IdiotBitz E2M6: Shinko - Nikku4211 E2M7: Sacramentvm Diabolica - DooM_RO E2M8: Carmine Delirium - Minimum Payne E2M9: Ever Since the Barons Moved In... - Big Ol' Billy E2M10: Plague Triumvirate - Temin_Dump E2M11: Rondo of Blood - Breezeep E2MFINAL: The Autarch's Keep - Baratus Episode 3: The Verdant Reaches E3M1: Infernal Outback - rf` E3M2: Ill Church - Redead-ITA E3M3: Citadel of Pain - dankspawn E3M4: The Gatehouse - Benjogami E3M5: Inside the Unbroken Pathway - boris E3M6: Cathedral of Rot - Lord Shadow Z E3M7: The Bonevault - Benjogami E3M8: If They Move, Shoot 'Em! - amok E3MFINAL: Vinelord - Wartorn Episode 4: Frontier of Chaos E4M1: Atmospheric Edgeway - Applefat.GOV E4M2: Punchline Commando - AtroNx E4M3: Chroma Quay - Gutawer E4M4: Cage of Discord - SquawkyAtan E4M5: Charlie's Sector - SArais E4M6: Dimmed Research - A2Rob E4M7: Station 359 - Duke Wooze E4M8: Crunk Time - 38_ViTa_38 E4M9: Sand Wedges - Pinchy E4MFINAL: Alienation - Scotty Edited Wednesday at 04:39 PM by Jimmy Fonze, A2Rob and Heavyasadeathinthefamily like this 3 Like this Quote Posted Wednesday at 02:17 PM (edited) · Report post Share this post Link to post
Huh. So be it. You need better staff, Jimmy. These "tutors" seek only to drive our community into the ground, unappreciative of the new-blood, and absolutely zero consideration for any point of view that isn't their own. Extremely selfish. Edited 3 hours ago by SArais 0 Like this Quote Posted 3 hours ago (edited) · Report post Share this post Link to post
man you sure did not waste time at all did ya RottKing, AD_79, Fonze and 1 other like this 4 Like this Quote Posted 3 hours ago · Report post Share this post Link to post
And there's one of the sheep now. 0 Like this Quote Posted 3 hours ago · Report post Share this post Link to post
It's funny how your every insult applies more to yourself than your subject. 0 Like this Quote Posted 2 hours ago · Report post Share this post Link to post
It's funny that you have nothing better to do. Shouldn't you be working on your map? It was unbearable. Edited 2 hours ago by SArais 0 Like this Quote Posted 2 hours ago (edited) · Report post Share this post Link to post
Thanks! That's why I left the rocket jump in there; easy exit from shit map! AD_79 and RottKing like this 2 Like this Quote Posted 2 hours ago · Report post Share this post Link to post
Then at least we can see on that forepoint. 0 Like this Quote Posted 2 hours ago · Report post Share this post Link to post
2 hours ago, SArais said: It's funny that you have nothing better to do. Shouldn't you be working on your map? It was unbearable. Looking to go out in a blaze of sour grapes eh? I'd say you should take this as a learning opportunity, to maybe consider where you went wrong and how you shouldn't make those mistakes again, but it's probably falling on deaf ears at this point. 0 Like this Quote Posted 2 hours ago · Report post Share this post Link to post
Yes. I went wrong listening to old men, running the world.A new age. Jokey references aside, I should of never listened to any of them, and only ever did what I wanted with my maps. Lesson learned. Edited 1 hour ago by SArais 0 Like this Quote Posted 2 hours ago (edited) · Report post Share this post Link to post
2 hours ago, SArais said: Yes. I went wrong listening to old men, running the world.A new age. Jokey references aside, I should of never listened to any of them, and only ever did what I wanted with my maps. Lesson learned. If you actually listened to us old men though you might actually have made a decent map!! HEYOOOOO Fonze, AD_79, Repugnus and 1 other like this 4 Like this Quote Posted 1 hour ago · Report post Share this post Link to post
That's a lot to say coming from you. 0 Like this Quote Posted 1 hour ago · Report post Share this post Link to post